A - Z Guide to Children and Young People's Digital Mental Health

PAVILION PUBLISHING & MEDIAISBN: 9781803884073

Price:
Sale price$56.99

By Becca Randell
Imprint:
PAVILION PUBLISHING & MEDIA
Release Date:

Format:
PAPERBACK
Pages:
230

Description

Are you concerned about how much time your child is spending on online and what they are accessing? Do you feel out of your depth keeping up with the latest apps and technology? Whilst digital technology allows for many social, emotional and educational benefits, it can impact a young person's mental wellbeing in a detrimental way. The digital landscape is ever-changing with growing numbers of children and young people avid users of multiple online platforms. This book will guide the reader through an A-Z of digital mental health, from gaming, networking, and social media to awareness of fake news, misogyny, and trolling. It provides tips and activities to help encourage further discussions, ways to approach difficult conversations and promote positive and safe relationships with digital technology.

Becca Randell is a Children's Digital Consultant and the Founder of Empowering Digital Lives, which aims to help parents and professionals to support not only themselves but also children and young people to thrive online through digital literacy as well as safety and digital wellbeing. She is currently leading the mobilisation of digital mental health innovation as part of the Health Innovation Network and the implementation of research in children and young people's mental health for National Institute of Health and Care (NIHR) Applied Research Collaboration. She is a mother of two teenagers and presents both nationally and internationally on children's mental wellbeing.
Section 1: Introduction 1: Introduction 2: Children's mental health in a digital era 3: Digital parenting in a digital age 4: Parents, carers and professionals views 5: What support to kids say they want? Section 2: A-Z of digital mental health A - AI B - Body image C - Catfishing D - Dark and deep web E - Excessive online use F - Fake news G - Gaming H - Online hate I - Influencers J - Joy/fear of missing out K - Keep learning L - Digital literacy M - Misogyny N - Networking O - Online safety P - Parental controls Q - Quality time R - Racism S - Social media T - Trolling U - Understanding digital self-harm V - Vlogging W - Digital wellbeing X - X-rated Y - Young people & gambling Z - Zoning out Section 3: Moving forward Conclusions Further information, advice and support Glossary References Competing

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